For example, one of the demon powers can give a player a protective shell, while another can drop meteors from the sky. Demon powers are special abilities that can be found throughout the game that can instantly tilt the battle in Victor’s favor. Each weapon comes with some sort of special effect that can be triggered, but the ultimate goal is to build up the overdrive meter so that player’s can use their demon powers. Like in Guild Wars 2, each weapon has a few abilities with cooldowns that a player can use (abilities can’t be changed), but the goal is to pump up the overdrive meter by stringing together combos through consecutive attacks with weapons. Unlike other ARPGs, there are no skill points in Victor Vran. There isn’t a huge variety of weapons, but a player can equip two different weapons and swap between them. During the course of your journey you will find different weapons like swords, shotguns, scythes, and a couple more. The character customization of Victor consists of weapons, demon powers, destiny cards, potions, and outfits. For example, if the default camera has Victor walking to the right, a player can choose to rotate the camera so Victor is now walking up (or any other direction). Throughout the game the camera can be rotated so Victor is facing a direction of the player’s liking. Secrets are hidden around the map, but they are usually easy to find if you are actively looking for them, but may require wall jumping or use of the camera rotation controls in order to see them. The secrets are chests with rewards that can contain gold, weapons, demon powers, and/or destiny cards. If you complete one of those tasks a treasure chest drops down from the sky onto your location and it spits out the reward without requiring a town visit. Each location has a set of challenges like slaying a certain type enemy with a certain type of weapon, slaying a certain amount of enemies on a timer, slaying a certain amount of enemies without taking damage, and finding a certain amount of secrets. Victor Vran is different from most ARPGs, where each location is denoted on a map that Victor can quickly teleport to. The soundtrack for each level is good enough to get the blood pumping for combat, which is all I really ask for. Most of them were relatively easy to get past, but still interesting combat experiences. By the end of the story you will have faced against around six bosses. #Victor vran reddit plus#In the Castle of Zagoravia, Victor Vran will meet vendors that sell various items like weapons and destiny cards, and during each part of the story vendors will force tiny dialogue cutscenes with a picture, plus voice acting, that ends up being more annoying than intriguing when all you want to do is shop. The game features some “cutscenes,” where you see some beautifully drawn moving images with a narrator to help tell the uninteresting story. Parts of the story are told by a narrator during combat, which gives it a slight Bastion feel, but the interest level falls a little short when you are busy slaying enemies. Without spoiling, Victor Vran is soon dragged into a larger “save the world from destruction” type conflict, which ends up being a fairly generic story. Victor Vran, a highlander, begins in Zagoravia where you are tasked to find a hunter named Adrian. It took me a while to find a comfortable setup, but I managed to eventually find one that felt most comfortable for dodge rolls, which might be the hardest element of Victor Vran to get used to for new players. Players using keyboard/mouse controls can rebind their controls, but it doesn’t appear the gamepad controls can be changed. The controls are fairly customizable, giving players the option to use an Xbox controller, mouse (click to move), or keyboard (WASD) to move around. In order to implement such an action-packed gameplay style the controls have to be nearly perfect.īefore playing Victor Vran my biggest concern was the controls, but to my amazement, the controls were pulled off pretty well. Victor Vran brings a classless system, which involves action-packed jumping, dodge rolls, and wall jumping. Haemimont Games figures out a way to add new elements to the genre that I personally haven’t seen before.Īs a big fan of the ARPG genre, I have played quite a few of them, but none of them give the gameplay experience that Victor Vran does, which is quite shocking because most ARPGs are very similar in gameplay style. Rarely do new games of a genre add a new dimension to that genre because everything has usually been done before, but Victor Vran has managed to do just that with the ARPG genre. Processor: Intel(R) Core(TM) i3 CPU 540 3.07GHzĭisclosure: This review was based off of a review copy provided via Evolve PR. Review Context: I’m an ARPG fan that has played Diablo, Diablo 2, Diablo 3, Titan Quest, Torchlight, Torchlight 2, and Path of Exile.
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